000 03339nam a22002057a 4500
999 _c2481
_d2481
003 OSt
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008 200118b ||||| |||| 00| 0 eng d
020 _a978-1-107-44735-6
028 _bAllied Informatics, Jaipur
_c7084
_d13/01/2020
_q2019-20
040 _aBSDU
_bEnglish
_cBSDU
082 _a005.1
_bGOM
100 _aGomaa,Hassan
245 _aSoftware Modeling and Design
260 _aDelhi
_bCambridge University Press
_c2017
300 _a550
504 _aThis book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems. Provides a unified approach to designing software architectures, while describing the special considerations for each category of software architecture Presents case studies to appeal to readers who wish to design software architectures using a systematic UML-based method Contents Part I. Overview: 1. Introduction 2. Overview of UML notation 3. Software life cycles and processes 4. Software design and architecture concepts 5. Overview of software modeling and design method Part II. Software Modeling: 6. Use case modeling 7. Static modeling 8. Object and class structuring 9. Dynamic interaction modeling 10. Finite state machines and statecharts 11. State-dependent dynamic interaction modeling Part III. Architectural Design: 12. Overview of software architecture 13. Software subsystem architectural design 14. Designing object-oriented software architectures 15. Designing client/server software architectures 16. Designing service-oriented architectures 17. Designing component-based software architectures 18. Designing concurrent and real-time software architectures 19. Designing software product line architectures 20. Software quality attributes Part IV. Case Studies: 21. Client/server software architecture case study: banking system 22. Service-oriented architecture case study: online shopping system 23. Component-based software architecture case study: emergency monitoring system 24. Real-time software architecture case study: automated guided vehicle system Appendix A: catalog of software architectural patterns.
650 _aSoftware
942 _2ddc
_cBK